That's because players have to repair items and complete objectives as a group if your team isn't communicating and working together, the game falls apart.Ĭollecting food, resources, and parts can be daunting alone, and repairing anything by yourself to escape the game's frigid maps is nearly impossible. Second, some players are reporting (and I had this issue myself) that even if you disconnect from a lobby and come back repeatedly, you will frequently end up with the same group of seven people - which is a problem for myriad reasons.įor a game like Project Winter, those are bigger issues than you might think. Regional matchmaking could help fix this issue, but then we're still left with the issue of "few players." North American players are frequently put in predominately Russian speaking groups, for instance. When you do finally start a game, there are two other big hurdles:įirst, because of low player counts and poor matchmaking, it's unlikely you will find a team who all speak your language. If you can get into a match (good luck!), you'll be greeted with constant crashing and disconnecting, with groups trying to troubleshoot issues in chat because there doesn't seem to be much official help right now.
If you dig co-op survival games with an asymmetric element, there may be reasons to lay down the cash on Project Winter, but only if you've got seven friends who are willing to also buy it and agree on a time to play.ĭon't even bother if you plan on going into public quick matches matchmaking is pretty much dead right now. Mixing co-op and PvP with a randomized element that obfuscates friend from foe makes for compelling gameplay when done right. There's a reason games like Betrayal At House On The Hillare so popular. That isn't because of the concept, however, which isn't bad at all. But this game is dead on arrival for the vast majority of players. It might seem too early to make such a definitive call, considering Project Winter only had a brief alpha test and has only been in early access for a handful of days. The abstract polygonal aesthetic of Project Winter will quickly bring to mind Necropolis, and that's perhaps not a bad place to start, as that was another high concept niche indie game that died pretty quickly. This 8-player, subzero excursion mixes cooperative action with secret subterfuge a traitor infiltrates a team of survivors forced to work together (or sow distrust amongst the group) while surviving with no supplies in a harsh wilderness. But in this instance, "might" is the operative word.